Post by sycophantism on May 28, 2015 3:50:02 GMT
PRIMARY
xxx
SKILL 1
Heart Monitor
Even from afar, you're able to sense the pulse of any living thing that you focus your attention on.
SKILL 2
Know It All
Herbal and anatomical knowledge is now at your grasp!
SKILL 3
Just A Flesh Wound
You're able to heal smaller visible wounds!
SKILL 4
Steroids
You're now able to give a patient your own energy and strength to help them fight through it. Depending on what they’re going through, this can be very draining upon yourself.
SKILL 5
CAT-scan
When concentrating, you're now able see the internal workings of a cat, efficiently being able to get a better sense of what’s wrong. This makes it seem as if the wound was external rather than internal.
SKILL 6
Bit More Than A Flesh Wound
You're now able to heal larger and deeper visible wounds!
SKILL 7
Multitasker
You're now able to heal wounds quicker - or even multiple cats at once.
SKILL 8
Sedation
You're able to numb a patient's nervous system to make pain more bearable for them. More experiences healers will be able to completely knock out a cat using this skill.
SKILL 9
Inside-out
You're now a skilled enough healer to mend things you can't see. Chemical imbalances in the brain, internal damage, broken bones and so forth are no longer an issue.
SKILL 10
Suppressant
By feeding the patient your blood, you’re now able to heal all sorts of things - such as infections, inflammations, illnesses and so on.
SKILL 11
Full Control
You're now able to take over control of another cat's bodily system! This skill quickly becomes very draining and you’re unable to control more than one system at a time. Using this skill, you can do things such as restart a heart, calm breathing, stop digestion, dilute their sense of smell and more.
(Notice: There will be some strict In-Character regulations on this skill, depending on the reasoning behind use. )
SKILL 12
Regeneration
Your initial healing powers are now more advanced! You’re now able to do things that were once impossible - heal scars completely, regrow ears, fix damaged eyes - you name it! The larger the task, the more energy it takes, and if you're not careful, the strain could make you pass out. Things like limbs are too advanced for a cat to grow, but with primary soulbonds, it may be plausible.
SKILL 13
Savior
At the cost of your own life, you're able to revive a recently dead cat. Be warned thought, in some extreme cases, this power might be useless, depending on how the cat died.
SECONDARY
xxx
SKILL 1
Infrared
By picking up the thermal body temperature of living organisms, you're effectively able to distinguish what is around you.
SKILL 2
Knowledge Keeper
Toxic and chemical knowledge is now at your grasp!
SKILL 3
A Helping Sting
By draining the venom from snakes, bees, scorpions, or a patient, you are able to create a biological treatment for that specific venom. You are able to take that venom and dilute it down, using your knowledge of chemicals. From this, you make an antivenin, which can be used to treat patients who've been bitten. It requires the knowledge of what exactly bit/stung them, and it can be stored for later use. But of course, it will go off eventually and more will need to be made.
SKILL 4
Exhaustion
You’re now able to sap away the energy of your opponent – effectively tiring them; they become weaker and less of a threat. More experienced secondaries will be able to transverse the energy to themselves.
SKILL 5
Inhibition
You’re now able to weaken one of your opponent’s five senses – but you have no control over which one. Experienced secondaries can completely subdue the sense for a limited amount of time.
SKILL 6
Miasma
You create a small area of poisonous fog around yourself, which will make the opponents nauseated – if not sick. You cannot move while using this skill and the fog fades quickly.
SKILL 7
Fight Back
You’re now able to create antibodies for certain strains of bacteria and infections. This is detailed work as you are able to feel along the bodies natural antibodies to create your own, ones that will effectively heal the patient. Would require knowledge on the disease and may take time to develop.
SKILL 8
Placebo
You're able to admit a feeling of pain upon another without doing any physical damage.
SKILL 9
Contamination
By coating your fangs or claws with a potent toxin, you’re able to poison anything you come in contact with. This will wilt flowers, contaminate water, kill prey, leave cats with fevers and so forth. Depending on the strength of the poison and experience of the poisoner, the effects on cats can range from sedation, paralysis and in extremely rare cases, eventual death.
SKILL 10
Under My Control
The user can cancel or remove foreign forces from themselves or of others, including physical objects, sicknesses, parasitic beings, powers, supernatural effects, toxins, magic, curses, etc. Essentially anything that isn't part of the fully functional, unmodified biological physical structure can be removed, cancelled and nullified, including the effects they caused. Depending on what it is, it may only briefly suppressed.
SKILL 11
Bite Me
You can now create an acidic form poison – if it goes untreated immediately, it will quickly start to eat away at the skin of the victim. This poison will not only dissolve the skin, but also quickly attract infections.
SKILL 12
Assassin
You now have the ability to create a poison that specifically targets the immune system and obliterates it, leaving the opponent’s defenceless against illness and infection until they heal or perish.
SKILL 13
Memento Mori
Using your powers, you inflict a fatal poison on your enemy, which you contract yourself. You both die within the hour.
SOULBOND
xxx
SKILL 1
Neutrality
The Primary and Secondary users become truly neutral; the cats become immune to each other’s powers.
SKILL 2
I Can Feel You
The Primary and Secondary cats are able to feel each others’ heartbeats.
SKILL 3
We Are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
Helping Paw
With the energy of the other user, the Primary or Secondary user can heal bigger wounds quicker or poison faster and more severely.
SKILL 5
Sharing Experience
By using the Primary’s feline anatomical knowledge, the Primary can aim their soulbond’s ‘Inhibition’ to target a specific sense.
SKILL 6
Sludge Bomb
The Secondary user can now mentally inject venom into their soulbond’s saliva; the Primary can now use their spit as a sludge attack.
SKILL 7
More Miasma
The Primary user can make other cats immune to their soulbond’s ‘Misama’ ability; the more cats that are immune within the Miasma, the stronger it becomes.
SKILL 8
Helping Paw 2
By using each other’s energy, the Primary and Secondary cats’ powers are now more effective then ever. The Primary’s healing is stronger and quicker than ever, and now the Secondary’s poison is more efficient and potentially deadly.
SKILL 9
Incognito
With thanks to the Primary user’s abilities, the secondary is now able to poison their victim without them feeling the effects of the powers, causing the opponent to only experiencing the aftermath.
SKILL 10
Double Time
By using their soulbond’s energy, the skills ‘Assassin’ and ‘Full Control’ are now more effective. Assassin is more likely to result in the obliteration of multiple other organs and Full Control can be used for longer periods of time, also while using less energy.
SKILL 11
Switch-around
The soulbonds are momentarily able to use a skill from one-another’s skill sets. The Primary can use poison, the Secondary can heal. They’re unable to achieve each other’s highest skills, but the stronger the soulbonds, the higher of skills available to the duo.
(Note: no matter what, they’ll never be able to use any skill beyond skill 10 of either tree.)
SKILL 12
Inhalant
By combining the Primary and Secondary users’ abilities, you’re now able to create the opposite of the Secondary user’s ability, ‘Miasma’. You create a fog around yourself that heals anything that enters it. Neither cat can move while using this skill, and the longer a cat is in the fog, the more effective it becomes at healing.
SKILL 13
I Won’t Let You
For the skills ‘Savior’ and ‘Memento Mori,’ the Primary or Secondary user can now sacrifices their soulbond’s life instead of their own to save the patient.
SKILL 14
Resurrection
Either soulbond may give their life to resurrect the other if either party should die.
xxx
SKILL 1
Heart Monitor
Even from afar, you're able to sense the pulse of any living thing that you focus your attention on.
SKILL 2
Know It All
Herbal and anatomical knowledge is now at your grasp!
SKILL 3
Just A Flesh Wound
You're able to heal smaller visible wounds!
SKILL 4
Steroids
You're now able to give a patient your own energy and strength to help them fight through it. Depending on what they’re going through, this can be very draining upon yourself.
SKILL 5
CAT-scan
When concentrating, you're now able see the internal workings of a cat, efficiently being able to get a better sense of what’s wrong. This makes it seem as if the wound was external rather than internal.
SKILL 6
Bit More Than A Flesh Wound
You're now able to heal larger and deeper visible wounds!
SKILL 7
Multitasker
You're now able to heal wounds quicker - or even multiple cats at once.
SKILL 8
Sedation
You're able to numb a patient's nervous system to make pain more bearable for them. More experiences healers will be able to completely knock out a cat using this skill.
SKILL 9
Inside-out
You're now a skilled enough healer to mend things you can't see. Chemical imbalances in the brain, internal damage, broken bones and so forth are no longer an issue.
SKILL 10
Suppressant
By feeding the patient your blood, you’re now able to heal all sorts of things - such as infections, inflammations, illnesses and so on.
SKILL 11
Full Control
You're now able to take over control of another cat's bodily system! This skill quickly becomes very draining and you’re unable to control more than one system at a time. Using this skill, you can do things such as restart a heart, calm breathing, stop digestion, dilute their sense of smell and more.
(Notice: There will be some strict In-Character regulations on this skill, depending on the reasoning behind use. )
SKILL 12
Regeneration
Your initial healing powers are now more advanced! You’re now able to do things that were once impossible - heal scars completely, regrow ears, fix damaged eyes - you name it! The larger the task, the more energy it takes, and if you're not careful, the strain could make you pass out. Things like limbs are too advanced for a cat to grow, but with primary soulbonds, it may be plausible.
SKILL 13
Savior
At the cost of your own life, you're able to revive a recently dead cat. Be warned thought, in some extreme cases, this power might be useless, depending on how the cat died.
SECONDARY
xxx
SKILL 1
Infrared
By picking up the thermal body temperature of living organisms, you're effectively able to distinguish what is around you.
SKILL 2
Knowledge Keeper
Toxic and chemical knowledge is now at your grasp!
SKILL 3
A Helping Sting
By draining the venom from snakes, bees, scorpions, or a patient, you are able to create a biological treatment for that specific venom. You are able to take that venom and dilute it down, using your knowledge of chemicals. From this, you make an antivenin, which can be used to treat patients who've been bitten. It requires the knowledge of what exactly bit/stung them, and it can be stored for later use. But of course, it will go off eventually and more will need to be made.
SKILL 4
Exhaustion
You’re now able to sap away the energy of your opponent – effectively tiring them; they become weaker and less of a threat. More experienced secondaries will be able to transverse the energy to themselves.
SKILL 5
Inhibition
You’re now able to weaken one of your opponent’s five senses – but you have no control over which one. Experienced secondaries can completely subdue the sense for a limited amount of time.
SKILL 6
Miasma
You create a small area of poisonous fog around yourself, which will make the opponents nauseated – if not sick. You cannot move while using this skill and the fog fades quickly.
SKILL 7
Fight Back
You’re now able to create antibodies for certain strains of bacteria and infections. This is detailed work as you are able to feel along the bodies natural antibodies to create your own, ones that will effectively heal the patient. Would require knowledge on the disease and may take time to develop.
SKILL 8
Placebo
You're able to admit a feeling of pain upon another without doing any physical damage.
SKILL 9
Contamination
By coating your fangs or claws with a potent toxin, you’re able to poison anything you come in contact with. This will wilt flowers, contaminate water, kill prey, leave cats with fevers and so forth. Depending on the strength of the poison and experience of the poisoner, the effects on cats can range from sedation, paralysis and in extremely rare cases, eventual death.
SKILL 10
Under My Control
The user can cancel or remove foreign forces from themselves or of others, including physical objects, sicknesses, parasitic beings, powers, supernatural effects, toxins, magic, curses, etc. Essentially anything that isn't part of the fully functional, unmodified biological physical structure can be removed, cancelled and nullified, including the effects they caused. Depending on what it is, it may only briefly suppressed.
SKILL 11
Bite Me
You can now create an acidic form poison – if it goes untreated immediately, it will quickly start to eat away at the skin of the victim. This poison will not only dissolve the skin, but also quickly attract infections.
SKILL 12
Assassin
You now have the ability to create a poison that specifically targets the immune system and obliterates it, leaving the opponent’s defenceless against illness and infection until they heal or perish.
SKILL 13
Memento Mori
Using your powers, you inflict a fatal poison on your enemy, which you contract yourself. You both die within the hour.
SOULBOND
xxx
SKILL 1
Neutrality
The Primary and Secondary users become truly neutral; the cats become immune to each other’s powers.
SKILL 2
I Can Feel You
The Primary and Secondary cats are able to feel each others’ heartbeats.
SKILL 3
We Are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
Helping Paw
With the energy of the other user, the Primary or Secondary user can heal bigger wounds quicker or poison faster and more severely.
SKILL 5
Sharing Experience
By using the Primary’s feline anatomical knowledge, the Primary can aim their soulbond’s ‘Inhibition’ to target a specific sense.
SKILL 6
Sludge Bomb
The Secondary user can now mentally inject venom into their soulbond’s saliva; the Primary can now use their spit as a sludge attack.
SKILL 7
More Miasma
The Primary user can make other cats immune to their soulbond’s ‘Misama’ ability; the more cats that are immune within the Miasma, the stronger it becomes.
SKILL 8
Helping Paw 2
By using each other’s energy, the Primary and Secondary cats’ powers are now more effective then ever. The Primary’s healing is stronger and quicker than ever, and now the Secondary’s poison is more efficient and potentially deadly.
SKILL 9
Incognito
With thanks to the Primary user’s abilities, the secondary is now able to poison their victim without them feeling the effects of the powers, causing the opponent to only experiencing the aftermath.
SKILL 10
Double Time
By using their soulbond’s energy, the skills ‘Assassin’ and ‘Full Control’ are now more effective. Assassin is more likely to result in the obliteration of multiple other organs and Full Control can be used for longer periods of time, also while using less energy.
SKILL 11
Switch-around
The soulbonds are momentarily able to use a skill from one-another’s skill sets. The Primary can use poison, the Secondary can heal. They’re unable to achieve each other’s highest skills, but the stronger the soulbonds, the higher of skills available to the duo.
(Note: no matter what, they’ll never be able to use any skill beyond skill 10 of either tree.)
SKILL 12
Inhalant
By combining the Primary and Secondary users’ abilities, you’re now able to create the opposite of the Secondary user’s ability, ‘Miasma’. You create a fog around yourself that heals anything that enters it. Neither cat can move while using this skill, and the longer a cat is in the fog, the more effective it becomes at healing.
SKILL 13
I Won’t Let You
For the skills ‘Savior’ and ‘Memento Mori,’ the Primary or Secondary user can now sacrifices their soulbond’s life instead of their own to save the patient.
SKILL 14
Resurrection
Either soulbond may give their life to resurrect the other if either party should die.