Post by sycophantism on May 28, 2015 3:43:57 GMT
PRIMARY
The Primary powered cats of Fire-Tribe have the ability to manipulate the base element of fire. Using their skills, they are able to wield the raw power of flames, heat and (to a certain extent) the emotions that are generally associated with their element, like anger and frustration. The strength of their skill comes from the energy within each unique cat, as well as the power and heat generated by the Earth. Thus, Primary Fire-Tribers are naturally stronger in Summer, when there is a copious amount of heat in the air and earth around them to draw energy from.
SKILL 1
Smokescreen
You can summon and use smoke in a variety of ways. However, whether you’re using it offensively or defensively, prepare for a wicked cough if you breath in your own smoke.
SKILL 2
Furnace
You can heat up the air around your body!
SKILL 3
Heat Wave
You can now push superheated air around in all directions with ease.
SKILL 4
Just Blaze
You now have the power to summon and manipulate fire at will by drawing energy from within, as well as the world around you.
SKILL 5
Fury
By channeling your own fiery rage, you can draw a passionate and angry reaction out of your opponent, causing them to make rash decisions for a short period of time.
SKILL 6
Boiling Point
You can superheat water instantly and control the steam bursts.
SKILL 7
Fire Aura
You can surround yourself in a fiery, blazing aura for a limited time.
SKILL 8
Combustion
By focusing your skills on an object or area, you can detonate and cause a directed, powerful explosion of pure kinetic energy.
SKILL 9
Inflammation
You have the ability to induce burns on an opponents’ body at will.
SKILL 10
Incinerate
You have the power to completely incinerate enemies or obstacles in your path.
(WARNING: The use of this ability on a fellow cat is strictly prohibited in character!)
SKILL 11
Heart of a Dragon
Channeling your skills and focusing on your breath, you can literally breathe out fire.
SKILL 12
Guardian
Using your flame wielding abilities and advanced power, you are able to create an animal out of fire that will obey your every command. The creature can only be sustained for a limited amount of time, though naturally the more experienced the cat, the longer the Guardian can be in use. Each is unique to every individual cat*. Requires a lot of energy!
SKILL 13
Eruption
Tapping into your dominance of fire and heat, you can draw up magma from the ground below you and induce a volcano-like eruption. Requires a lot of energy to maintain!
SECONDARY
The Secondary powered cats of Fire-Tribe have the ability to create forcefields that can be utilized for various things, including defence, combat, and the creation of unique objects, large and small. Using the energy contained within their own bodies, as well as the energy in the air around them, they are able to draw from this and create forcefields in many different shapes and sizes. These fields of power can be used as shields and blunt objects to attack with in the area of combat. Outside the battlefield, they are most often used in the Fire-Tribe art of smithing. Mental shields can also be used to guard the mind against tricks and illusions.
SKILL 1
Smokescreen
You can summon and use smoke in a variety of ways. However, whether you’re using it offensively or defensively, prepare for a wicked cough if you breath in your own smoke.
SKILL 2
Hot Paws
Your paws can now withstand extremely high temperatures; enough so that you are able to walk across fire, hot rocks and even magma with ease!
SKILL 3
Metal Detector
Using a rudimentary mental shield, you can probe the ground below with your mind to detect metal ores within the earth. Outside of Smithwork and trading purposes, this skill can be used to "scan" the area around you; you can use it to sense other cats nearby, as well as objects or obstacles in your path.
SKILL 4
Can’t Touch This
You now have the power to summon and manipulate a shield at will by drawing energy from within, as well as the world around you.
SKILL 5
Shards
You can shatter your shield, and rain down sharp projectiles on your opponent, slicing at their fur and flesh.
SKILL 6
Fire Guide
You cannot summon fire at will like your primary counterparts; however, you can guide its path using your shield. Once the shield touches flame, the fire will change in colour to correspond with your tattoo.
SKILL 7
Full Coverage
You are able to summon a semi-transparent armour made from your shields. The colour of your armour depends on the colour of your tattoo. The more experienced the cat, the more effective and elaborate the armour will be.
SKILL 8
Morningstar
You can manipulate the shape and density of your shield, creating different weapon-like forms (spikes, spears, scythes, etc.), while also moving it around to different areas of your body, depending on your preferred method of combat and/or how you wish to utilize the shield in crafting.
SKILL 9
Conjuring
You are able to summon an advanced mental shield, to safeguard your mind from illusions and tricks.
SKILL 10
Defying Gravity
You can focus your skills and encase yourself within a shield, using the ‘bubble’ to levitate. Alternatively, you may summon shields to create pathways leading up into the air. The more experience you have using your abilities, the higher you can go!
SKILL 11
Gateway
Unlike Shadow-Tribe and Void-Tribe, Fire-Tribers are unable to move large living creatures through space, or ‘teleport’ themselves. However, smaller creatures like prey animals, things like boulders and water, or items and accessories are manageable. Using two shields, Secondary users can transport these objects via ‘portals’. This move cannot be sustained for too long, nor can the object be moved over long distances. And if the move is interrupted, the object being moved could be lost to the void. Requires a lot of energy to sustain!
SKILL 12
Guardian
Using your shielding abilities and advanced power, you are able to create a shield in the shape of an animal that will obey your every command. The creature can only be sustained for a limited amount of time, though naturally the more experienced the cat, the longer the Guardian can be in use. Each is unique to every individual cat*. Requires a lot of energy!
SKILL 13
Destruction
Pushing multiple shields into the ground, you begin to increase and decrease the size of your forcefields rapidly, causing tremors and splits in the earth below. The longer you use this ability, the stronger the tremors and the more destruction you will reap in your wake. Requires a lot of energy to maintain!
SOULBOND
These skills can only be unlocked via bonding your soul to that of another cat.
Additionally, each cat must be at the appropriate level to use their side of the combined skills.
SKILL 1
It Doesn’t Burn!
The Secondary user is immune to the flames of the Primary user.
SKILL 2
Ash Cloud
Using your combined smokescreen abilities, you and your soulbond can create a cloud of ash to choke and blind your victims.
SKILL 3
We are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
Blinding Sun
The Primary user produces a powerful ball of heat and energy. The Secondary contains it within a shield, and the light emitted is too intense for anyone but them to look upon. (Power may be decreased to create a simple ‘lantern’)
SKILL 5
Morningblaze
The Secondary user activates Morningstar over their tail, head or paws. The Primary then sets the weaponized shield on fire, creating a blazing, pointed bludgeon.
SKILL 6
Conjuration
The Secondary user extends their mental shield to their Primary partner, protecting them both from illusions and tricks of the mind.
SKILL 7
I See You
If one of the pair activates their tattoo and concentrates, or both experience powerful emotion, they are able to catch glimpses of what the other is seeing through their own eyes. However, during this the user is unable to actually survey their own surroundings simultaneously.
SKILL 8
Fireball
Using the Secondary’s immunity to their flame, the Primary sets them both ablaze, creating a fearsome duo that is nearly impossible to touch.
SKILL 9
The Ol’ Switcheroo
You and your soulbond can swap skill trees for a limited amount of time.
(If the cats have different skill levels in their respective trees, the lower of the two will dictate which skills that can be swapped and utilized with this ability.)
SKILL 10
Shrapnel
A combination of Combustion and Shards, the soulbond pair can send fiery projectiles at their opponents that explode on contact.
SKILL 11
Body Swap
Tapping into the Secondary skill Gateway and their shared energy and strength, soulbonds are able to switch places with one another. They cannot move wherever they want - they can only go where their soulbond was. Both soulbonds must consent via telepathy in order for a successful transport.
SKILL 12
Pompeii
A combination of the Primary skill Eruption and the Secondary skill Destruction, you and your soulbond decimate the area around you, pulling up rocks and superheated magma to create a hellish landscape.
SKILL 13
Preserve and Protect
With your combined power and bond, your Guardians are truly a force to be reckoned with. When summoned in tandem by a soulbond pair, the two guardians will materialize as shields set aflame. More experienced pairs can combine their Guardians into a single hybrid entity, and using their telepathy, control the creature as a unit.
SKILL 14
Phoenix
Either soulbond may give their life to resurrect the other if either party should die. Using the power of their bond, the giver may set themselves on fire and transfer their life energy to that of their soulbond, so that their partner may be reborn from the ashes of death.
Guardians
Guardians are a new addition to the culture of Fire-Tribe! More will be explained as the Tribes advance their society forward, but for now, when your character gains the use of either the Primary or Secondary Guardian skill, please let the Fire-Tribe Admins know which animal you have chosen for that particular character!
Be sure to send the note only when your character has access to the skill - we will not be holding animals for anyone.
This decision is permanent, so please make sure you choose wisely, and be sure to refer to the list below to ensure that you are not trying to claim an animal that is already in use.
Guardians are similar to that of a Patronus from the Harry Potter Series; the conjured creature will act as a protector, bound to your character but with a very slight consciousness of it's own (in that it may act seemingly of its own accord, but only to protect its creator), and each cat's animal will be totally unique to them.
The list of animals currently in use can be found here!
Guardians in Use
xxx
xxx
xxx
The Primary powered cats of Fire-Tribe have the ability to manipulate the base element of fire. Using their skills, they are able to wield the raw power of flames, heat and (to a certain extent) the emotions that are generally associated with their element, like anger and frustration. The strength of their skill comes from the energy within each unique cat, as well as the power and heat generated by the Earth. Thus, Primary Fire-Tribers are naturally stronger in Summer, when there is a copious amount of heat in the air and earth around them to draw energy from.
SKILL 1
Smokescreen
You can summon and use smoke in a variety of ways. However, whether you’re using it offensively or defensively, prepare for a wicked cough if you breath in your own smoke.
SKILL 2
Furnace
You can heat up the air around your body!
SKILL 3
Heat Wave
You can now push superheated air around in all directions with ease.
SKILL 4
Just Blaze
You now have the power to summon and manipulate fire at will by drawing energy from within, as well as the world around you.
SKILL 5
Fury
By channeling your own fiery rage, you can draw a passionate and angry reaction out of your opponent, causing them to make rash decisions for a short period of time.
SKILL 6
Boiling Point
You can superheat water instantly and control the steam bursts.
SKILL 7
Fire Aura
You can surround yourself in a fiery, blazing aura for a limited time.
SKILL 8
Combustion
By focusing your skills on an object or area, you can detonate and cause a directed, powerful explosion of pure kinetic energy.
SKILL 9
Inflammation
You have the ability to induce burns on an opponents’ body at will.
SKILL 10
Incinerate
You have the power to completely incinerate enemies or obstacles in your path.
(WARNING: The use of this ability on a fellow cat is strictly prohibited in character!)
SKILL 11
Heart of a Dragon
Channeling your skills and focusing on your breath, you can literally breathe out fire.
SKILL 12
Guardian
Using your flame wielding abilities and advanced power, you are able to create an animal out of fire that will obey your every command. The creature can only be sustained for a limited amount of time, though naturally the more experienced the cat, the longer the Guardian can be in use. Each is unique to every individual cat*. Requires a lot of energy!
SKILL 13
Eruption
Tapping into your dominance of fire and heat, you can draw up magma from the ground below you and induce a volcano-like eruption. Requires a lot of energy to maintain!
SECONDARY
The Secondary powered cats of Fire-Tribe have the ability to create forcefields that can be utilized for various things, including defence, combat, and the creation of unique objects, large and small. Using the energy contained within their own bodies, as well as the energy in the air around them, they are able to draw from this and create forcefields in many different shapes and sizes. These fields of power can be used as shields and blunt objects to attack with in the area of combat. Outside the battlefield, they are most often used in the Fire-Tribe art of smithing. Mental shields can also be used to guard the mind against tricks and illusions.
SKILL 1
Smokescreen
You can summon and use smoke in a variety of ways. However, whether you’re using it offensively or defensively, prepare for a wicked cough if you breath in your own smoke.
SKILL 2
Hot Paws
Your paws can now withstand extremely high temperatures; enough so that you are able to walk across fire, hot rocks and even magma with ease!
SKILL 3
Metal Detector
Using a rudimentary mental shield, you can probe the ground below with your mind to detect metal ores within the earth. Outside of Smithwork and trading purposes, this skill can be used to "scan" the area around you; you can use it to sense other cats nearby, as well as objects or obstacles in your path.
SKILL 4
Can’t Touch This
You now have the power to summon and manipulate a shield at will by drawing energy from within, as well as the world around you.
SKILL 5
Shards
You can shatter your shield, and rain down sharp projectiles on your opponent, slicing at their fur and flesh.
SKILL 6
Fire Guide
You cannot summon fire at will like your primary counterparts; however, you can guide its path using your shield. Once the shield touches flame, the fire will change in colour to correspond with your tattoo.
SKILL 7
Full Coverage
You are able to summon a semi-transparent armour made from your shields. The colour of your armour depends on the colour of your tattoo. The more experienced the cat, the more effective and elaborate the armour will be.
SKILL 8
Morningstar
You can manipulate the shape and density of your shield, creating different weapon-like forms (spikes, spears, scythes, etc.), while also moving it around to different areas of your body, depending on your preferred method of combat and/or how you wish to utilize the shield in crafting.
SKILL 9
Conjuring
You are able to summon an advanced mental shield, to safeguard your mind from illusions and tricks.
SKILL 10
Defying Gravity
You can focus your skills and encase yourself within a shield, using the ‘bubble’ to levitate. Alternatively, you may summon shields to create pathways leading up into the air. The more experience you have using your abilities, the higher you can go!
SKILL 11
Gateway
Unlike Shadow-Tribe and Void-Tribe, Fire-Tribers are unable to move large living creatures through space, or ‘teleport’ themselves. However, smaller creatures like prey animals, things like boulders and water, or items and accessories are manageable. Using two shields, Secondary users can transport these objects via ‘portals’. This move cannot be sustained for too long, nor can the object be moved over long distances. And if the move is interrupted, the object being moved could be lost to the void. Requires a lot of energy to sustain!
SKILL 12
Guardian
Using your shielding abilities and advanced power, you are able to create a shield in the shape of an animal that will obey your every command. The creature can only be sustained for a limited amount of time, though naturally the more experienced the cat, the longer the Guardian can be in use. Each is unique to every individual cat*. Requires a lot of energy!
SKILL 13
Destruction
Pushing multiple shields into the ground, you begin to increase and decrease the size of your forcefields rapidly, causing tremors and splits in the earth below. The longer you use this ability, the stronger the tremors and the more destruction you will reap in your wake. Requires a lot of energy to maintain!
SOULBOND
These skills can only be unlocked via bonding your soul to that of another cat.
Additionally, each cat must be at the appropriate level to use their side of the combined skills.
SKILL 1
It Doesn’t Burn!
The Secondary user is immune to the flames of the Primary user.
SKILL 2
Ash Cloud
Using your combined smokescreen abilities, you and your soulbond can create a cloud of ash to choke and blind your victims.
SKILL 3
We are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
Blinding Sun
The Primary user produces a powerful ball of heat and energy. The Secondary contains it within a shield, and the light emitted is too intense for anyone but them to look upon. (Power may be decreased to create a simple ‘lantern’)
SKILL 5
Morningblaze
The Secondary user activates Morningstar over their tail, head or paws. The Primary then sets the weaponized shield on fire, creating a blazing, pointed bludgeon.
SKILL 6
Conjuration
The Secondary user extends their mental shield to their Primary partner, protecting them both from illusions and tricks of the mind.
SKILL 7
I See You
If one of the pair activates their tattoo and concentrates, or both experience powerful emotion, they are able to catch glimpses of what the other is seeing through their own eyes. However, during this the user is unable to actually survey their own surroundings simultaneously.
SKILL 8
Fireball
Using the Secondary’s immunity to their flame, the Primary sets them both ablaze, creating a fearsome duo that is nearly impossible to touch.
SKILL 9
The Ol’ Switcheroo
You and your soulbond can swap skill trees for a limited amount of time.
(If the cats have different skill levels in their respective trees, the lower of the two will dictate which skills that can be swapped and utilized with this ability.)
SKILL 10
Shrapnel
A combination of Combustion and Shards, the soulbond pair can send fiery projectiles at their opponents that explode on contact.
SKILL 11
Body Swap
Tapping into the Secondary skill Gateway and their shared energy and strength, soulbonds are able to switch places with one another. They cannot move wherever they want - they can only go where their soulbond was. Both soulbonds must consent via telepathy in order for a successful transport.
SKILL 12
Pompeii
A combination of the Primary skill Eruption and the Secondary skill Destruction, you and your soulbond decimate the area around you, pulling up rocks and superheated magma to create a hellish landscape.
SKILL 13
Preserve and Protect
With your combined power and bond, your Guardians are truly a force to be reckoned with. When summoned in tandem by a soulbond pair, the two guardians will materialize as shields set aflame. More experienced pairs can combine their Guardians into a single hybrid entity, and using their telepathy, control the creature as a unit.
SKILL 14
Phoenix
Either soulbond may give their life to resurrect the other if either party should die. Using the power of their bond, the giver may set themselves on fire and transfer their life energy to that of their soulbond, so that their partner may be reborn from the ashes of death.
Guardians
Guardians are a new addition to the culture of Fire-Tribe! More will be explained as the Tribes advance their society forward, but for now, when your character gains the use of either the Primary or Secondary Guardian skill, please let the Fire-Tribe Admins know which animal you have chosen for that particular character!
Be sure to send the note only when your character has access to the skill - we will not be holding animals for anyone.
This decision is permanent, so please make sure you choose wisely, and be sure to refer to the list below to ensure that you are not trying to claim an animal that is already in use.
Guardians are similar to that of a Patronus from the Harry Potter Series; the conjured creature will act as a protector, bound to your character but with a very slight consciousness of it's own (in that it may act seemingly of its own accord, but only to protect its creator), and each cat's animal will be totally unique to them.
The list of animals currently in use can be found here!
Guardians in Use
xxx
xxx
xxx