Post by sycophantism on May 28, 2015 3:37:05 GMT
PRIMARY
Manipulation of Plants and the Earth
SKILL 1
Keep This in Mind
You can store memories or messages electromagnetically in root systems of plants or trees.
SKILL 2
Let it Grow
You have the ability to summon and give life to flora of all kinds. Plants you use your powers on are preserved indefinitely.
SKILL 3
Heard it through the Grapevine
You can communicate directly over long distances via the root systems of plants and trees.
SKILL 4
These Vines Are Mine
You can summon vines to obey your every command! More experienced Earth-Tribe cats are able to secure themselves in vines and use them to travel through the canopy, swinging from branch to branch.
SKILL 5
Natural Camouflage
You can summon flowers, grass, and/or mushrooms and cover yourself in a natural camouflage!
SKILL 6
Leech Life
You are able to drain the life out of local flora in order to give you or another cat more energy and strength. However, sapping too much life out of the world can cause a reverse effect, leaving you weak, nauseated, and likely suffering from a severe migraine.
SKILL 7
Quicksand
You can liquefy and solidify the earth below at will. Can be used in combat to trap your opponents.
SKILL 8
Earth Bullets
You can raise shards of earth which can be controlled or shot at others.
SKILL 9
My Creation
You can genetically modify plants or even create new plant species based on your botanical knowledge. (Ex: With enough experience, you could even make something like a giant Venus flytrap.)
SKILL 10
Earthen Wave
You can summon a wave of earth and/or minerals from beneath the ground, and ride it over long distances, or use it in combat. The more experience you have, the longer this ability can be sustained.
SKILL 11
Golem
You can summon a creature of the earth to serve as your familiar.
SKILL 12
One with the Earth
You have the ability to transform yourself into any sort of earth, be it stone, wood, dirt or plant. Additionally, you are able to phase through these specific materials.
SKILL 13
Forest's Call
Phasing into one tree, and focusing your power, you can manipulate the flora around you to obey your every command. The longer you stay in this mode, however, the greater the chances of the flora overtaking you instead.
SECONDARY
Environmental- and Self-Modification
SKILL 1
What's Out There
With increased capacity for sensing vibrations through the ground, you can sense things from a distance: this skill takes practice to master.
SKILL 2
Stone Claws
You can manipulate your claws, making them slightly longer, but also nearly unbreakable. You can use this for fighting or other activities such as digging.
SKILL 3
Fury
You can store your excess energy into the earth and absorb it later, potentially using it to empower your attacks or simply re-energize you.
SKILL 4
Grasping Roots
You can manipulate the roots of trees around you, bringing them above ground to do your bidding.
SKILL 5
Outta My Way
You have the strength to knock down and uproot trees.
SKILL 6
Alchemy
You can interchange the molecular structures of rocks and minerals, for example causing a ruby to turn into a diamond, or a regular rock into gold.
SKILL 7
Mineral Manipulation
You can manipulate and bend minerals, including metallic ones, into new shapes.
SKILL 8
Master of the Earth
You can manipulate the earth telekinetically; i.e. lifting it above your head with nothing but thought, throwing it only through your connection with the earth. This can be used for good, for example, building a bridge to cross a treacherous stream.
SKILL 9
Medusa's Stare
You can summon rocks and bind them to any surface or living creature, including yourself. With enough concentration and force of will, you can imprison your opponent entirely in stone.
SKILL 10
Adaptation
You can turn your body into any kind of rock/stone by simply touching it, while still retaining the power to move normally (includes metal, glass, diamonds, etc).
SKILL 11
Puppetmaster
You can detect even the smallest amount of iron in the bodies of other creatures and manipulate it!
SKILL 12
Construction
You can raise a structure from the earth of your imagining. This skill takes practice to master and at first your structures will be small and of low quality.
Send a message if you want your character to build something significant!
SKILL 13
Fracture
You can cause the earth to quake, and even cause a fracture to open. This skill is hard to control, but with enough concentration, the fraction could even be big enough to swallow multiple cats.
SOULBOND
Teamwork!
SKILL 1
Synchronized
With the secondary user's ability to sense the earth and the primary user's ability to store memories within it, the secondary user now has access to all of the primary user's stored memories.
SKILL 2
I'll Cover You
The primary user can use their knowledge of camoflage to cover the secondary user as well!
SKILL 3
We Are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
What's Mine is Yours
The primary user can access the energy the secondary has stored in the earth to fuel themselves.
SKILL 5
Ready, Set, Go
On a count of three, a burst of energy emits from both the primary and secondary user; the primary puts all the plants around them into hyperdrive, and the secondary unleashes their stored rage into them for maximum power.
SKILL 6
Pinecone Party
The primary user sends their energy into the trees, turning a portion of their leaves into pinecones which then drop and are transformed into rock by the power of the secondary user.
SKILL 7
Modify the Battlefield
By combining your abilities, you and your soulbond can change the particular biome a patch of land belongs to, i.e. changing a small patch of meadow into a desert. This can only be one in small quantities and is not permanent.
SKILL 8
Ride with Me
By drawing knowledge from the primary user, the secondary user can summon their own earthen wave to ride on!
SKILL 9
Interchanging
The primary user and the secondary user can interchange their skill trees for a limited amount of time.
SKILL 10
Tumbleweed
With the primary's knowledge of plant life, and the secondary's ability to turn into stone through touch, the two can combine the powers and, through the slightest touch with one another, become movable plant life.
SKILL 11
Out of our Way
By applying the secondary user's alchemy with the primary user's ability to phase through earthly materials, both are able to combine forces and phase another cat. This can either be a slight, beneficial change, or as much as temporarily changing the individual to solid, immovable wood.
SKILL 12
Let's Build Something
By working together, the soulbond pair can create an intricate structure consisting of stone, plant life, and even wood. This skill takes practice to master. (Your first structures will be small and not as detailed! But with lots of practice you could even build things like detailed mazes and small castles.)
Send a message if you want your characters to build something significant!
SKILL 13
One of Us
Much like in the forest's call, the soulbond pair can phase into a tree or a rock, and have not only the flora, but also the mineral life around, obey their every command.
SKILL 14
Mother Nature
You can give up your life for that of your recently deceased soulbond! The earth will seep the life from your body and transfer it to that of your soulbond, granting them the life that was once yours.
Manipulation of Plants and the Earth
SKILL 1
Keep This in Mind
You can store memories or messages electromagnetically in root systems of plants or trees.
SKILL 2
Let it Grow
You have the ability to summon and give life to flora of all kinds. Plants you use your powers on are preserved indefinitely.
SKILL 3
Heard it through the Grapevine
You can communicate directly over long distances via the root systems of plants and trees.
SKILL 4
These Vines Are Mine
You can summon vines to obey your every command! More experienced Earth-Tribe cats are able to secure themselves in vines and use them to travel through the canopy, swinging from branch to branch.
SKILL 5
Natural Camouflage
You can summon flowers, grass, and/or mushrooms and cover yourself in a natural camouflage!
SKILL 6
Leech Life
You are able to drain the life out of local flora in order to give you or another cat more energy and strength. However, sapping too much life out of the world can cause a reverse effect, leaving you weak, nauseated, and likely suffering from a severe migraine.
SKILL 7
Quicksand
You can liquefy and solidify the earth below at will. Can be used in combat to trap your opponents.
SKILL 8
Earth Bullets
You can raise shards of earth which can be controlled or shot at others.
SKILL 9
My Creation
You can genetically modify plants or even create new plant species based on your botanical knowledge. (Ex: With enough experience, you could even make something like a giant Venus flytrap.)
SKILL 10
Earthen Wave
You can summon a wave of earth and/or minerals from beneath the ground, and ride it over long distances, or use it in combat. The more experience you have, the longer this ability can be sustained.
SKILL 11
Golem
You can summon a creature of the earth to serve as your familiar.
SKILL 12
One with the Earth
You have the ability to transform yourself into any sort of earth, be it stone, wood, dirt or plant. Additionally, you are able to phase through these specific materials.
SKILL 13
Forest's Call
Phasing into one tree, and focusing your power, you can manipulate the flora around you to obey your every command. The longer you stay in this mode, however, the greater the chances of the flora overtaking you instead.
SECONDARY
Environmental- and Self-Modification
SKILL 1
What's Out There
With increased capacity for sensing vibrations through the ground, you can sense things from a distance: this skill takes practice to master.
SKILL 2
Stone Claws
You can manipulate your claws, making them slightly longer, but also nearly unbreakable. You can use this for fighting or other activities such as digging.
SKILL 3
Fury
You can store your excess energy into the earth and absorb it later, potentially using it to empower your attacks or simply re-energize you.
SKILL 4
Grasping Roots
You can manipulate the roots of trees around you, bringing them above ground to do your bidding.
SKILL 5
Outta My Way
You have the strength to knock down and uproot trees.
SKILL 6
Alchemy
You can interchange the molecular structures of rocks and minerals, for example causing a ruby to turn into a diamond, or a regular rock into gold.
SKILL 7
Mineral Manipulation
You can manipulate and bend minerals, including metallic ones, into new shapes.
SKILL 8
Master of the Earth
You can manipulate the earth telekinetically; i.e. lifting it above your head with nothing but thought, throwing it only through your connection with the earth. This can be used for good, for example, building a bridge to cross a treacherous stream.
SKILL 9
Medusa's Stare
You can summon rocks and bind them to any surface or living creature, including yourself. With enough concentration and force of will, you can imprison your opponent entirely in stone.
SKILL 10
Adaptation
You can turn your body into any kind of rock/stone by simply touching it, while still retaining the power to move normally (includes metal, glass, diamonds, etc).
SKILL 11
Puppetmaster
You can detect even the smallest amount of iron in the bodies of other creatures and manipulate it!
SKILL 12
Construction
You can raise a structure from the earth of your imagining. This skill takes practice to master and at first your structures will be small and of low quality.
Send a message if you want your character to build something significant!
SKILL 13
Fracture
You can cause the earth to quake, and even cause a fracture to open. This skill is hard to control, but with enough concentration, the fraction could even be big enough to swallow multiple cats.
SOULBOND
Teamwork!
SKILL 1
Synchronized
With the secondary user's ability to sense the earth and the primary user's ability to store memories within it, the secondary user now has access to all of the primary user's stored memories.
SKILL 2
I'll Cover You
The primary user can use their knowledge of camoflage to cover the secondary user as well!
SKILL 3
We Are One
You and your soulbond share a profound telepathic connection. Thoughts, emotions, and even things like pain can be and are shared between the two of you.
SKILL 4
What's Mine is Yours
The primary user can access the energy the secondary has stored in the earth to fuel themselves.
SKILL 5
Ready, Set, Go
On a count of three, a burst of energy emits from both the primary and secondary user; the primary puts all the plants around them into hyperdrive, and the secondary unleashes their stored rage into them for maximum power.
SKILL 6
Pinecone Party
The primary user sends their energy into the trees, turning a portion of their leaves into pinecones which then drop and are transformed into rock by the power of the secondary user.
SKILL 7
Modify the Battlefield
By combining your abilities, you and your soulbond can change the particular biome a patch of land belongs to, i.e. changing a small patch of meadow into a desert. This can only be one in small quantities and is not permanent.
SKILL 8
Ride with Me
By drawing knowledge from the primary user, the secondary user can summon their own earthen wave to ride on!
SKILL 9
Interchanging
The primary user and the secondary user can interchange their skill trees for a limited amount of time.
SKILL 10
Tumbleweed
With the primary's knowledge of plant life, and the secondary's ability to turn into stone through touch, the two can combine the powers and, through the slightest touch with one another, become movable plant life.
SKILL 11
Out of our Way
By applying the secondary user's alchemy with the primary user's ability to phase through earthly materials, both are able to combine forces and phase another cat. This can either be a slight, beneficial change, or as much as temporarily changing the individual to solid, immovable wood.
SKILL 12
Let's Build Something
By working together, the soulbond pair can create an intricate structure consisting of stone, plant life, and even wood. This skill takes practice to master. (Your first structures will be small and not as detailed! But with lots of practice you could even build things like detailed mazes and small castles.)
Send a message if you want your characters to build something significant!
SKILL 13
One of Us
Much like in the forest's call, the soulbond pair can phase into a tree or a rock, and have not only the flora, but also the mineral life around, obey their every command.
SKILL 14
Mother Nature
You can give up your life for that of your recently deceased soulbond! The earth will seep the life from your body and transfer it to that of your soulbond, granting them the life that was once yours.